How To Defeat A Witch In Minecraft
For the mob in Minecraft Dungeons, see MCD:Witch.
A witch is a hostile mob that uses harmful splash potions equally ranged weapons and positive potions on itself.
Spawning [ ]
Witches spawn in the darkness, in swamp huts, during raids and when lightning strikes villagers.
A witch may spawn in the Overworld above opaque blocks at a lite level of 0, in all biomes except mushroom fields and deep dark.
Every swamp hut spawns a witch and a cat inside during world generation which never despawn.
Otherwise, simply witches spawn in the 7×7×9 (x×y×z) volume that is the hut. This is the size of the roof and one block over the porch, from one level beneath the floor of the hut to two blocks to a higher place the roof.
Witches ever spawn equally function of raids starting from moving ridge 4 in Bedrock Edition or moving ridge 3 or four in Java Edition depending on the globe difficulty.
A villager transforms into a witch when lightning strikes inside four blocks. The witch transformed from a villager will not despawn nor can exist changed back into a villager. This witch attacks the player with its potions fifty-fifty if the player traded with it before.
Drops [ ]
A witch drops between one to three feel orbs if killed by a role player or tamed wolf. Witches accept the largest boodle table of any creature, making one to three drops of zero to two items each, for a maximum of six items total. A witch may drop sticks, drinking glass bottles, glowstone dust, redstone dust, spider eyes or sugar. The likelihood of a witch to drib sticks is 25%, whilst the remaining items have a probability of 12.five%. The odds of a witch dropping the maximum amount of items possible without a Looting enchantment are 1 in 81 (1.2%). Also, each level of Looting increases the maximum items dropped by one for each of the one to 3 drops, leading to a maximum of 5 items per drop and a maximum of xv items total. No Annexation averages ii items per impale, Looting I averages three, Annexation II averages four and Annexation III averages five. Additionally, if a witch is killed while drinking a potion, the potion has a viii.5% chance of dropping, increased by 1% for every level of Looting. A witch drops i of the post-obit:
- Potion of Healing
- Potion of Fire Resistance
- Potion of Swiftness
- Potion of Water Breathing
Beliefs [ ]
Witches are 85% resistant to some magical sources: poison, instant damage, evoker fangs and the Thorns enchantment. In Bedrock Edition, witches are immune to poison, fatal poison and to their own thrown harming potions.
A witch looks like a villager but cannot open doors or use cauldrons, instead, the witch pursues a player within xvi blocks and uses potions of the first level in combat, throwing splash potions offensively and drinking potions defensively. These potions are the same as ones obtainable through brewing, with the same elapsing. A witch has an space stock of potions, even when transformed from a villager or non having had any potions equipped in their inventory. Each potion chosen past the witch depends on the circumstance and is thrown within ten blocks and in a three-2d interval.
A witch may cull to equip and beverage a potion each 0.05 second if information technology is not already drinking a potion. Drinking the potion takes 1.6 seconds[1] and slows down its moving speed. It does not attack during this time.
As effect, witches are hard to kill via suffocation or cacti due to their frequent utilise of healing potions, cannot drown underwater and require a long fourth dimension to die in lava or fire.
Witches have a 1.v% chance every 2d to spawn x to 44 ornamental particles above their heads, named "witch" in Java Edition or "witchspell" in Bedrock Edition and regal in color.
In Java Edition, witches that participate in a raid seek out illagers and ravagers and throw splash potions of Regeneration of 45 seconds or Instant Wellness if they have 4 or less. In Bedrock Edition, witches participating in a raid practise not heal other illagers, but still attack the player, atomic number 26 golems and snowfall golems. If the raiders impale all the villagers in a hamlet, witches bound in commemoration to their victory. In Java Edition, any witch tin join a patrol if sufficiently nigh a patrol captain. These witches are hostile towards villagers, wandering traders and iron golems if in their sight.
Witches do not retaliate when attacked by evoker fangs, illagers or harming potions from other witches in Java Edition. Instead, they drink a beneficial potion. Witches throw negative splash potions at any mob that attacks information technology Bedrock Edition, including other witches and illagers.
Sounds [ ]
This section is a work in progress.
Please help in the expansion or creation of this commodity by expanding or improving it. The talk folio may comprise suggestions.
Note: additional celebrate sounds
Sound | Subtitles | Source | Description | Resources location | Translation fundamental | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Witch giggles | Hostile Creatures | ? | entity.witch.ambience | subtitles.entity.witch.ambient | ? | ? | xvi | |
Witch cheers | Hostile Creatures | ? | entity.witch.celebrate | subtitles.entity.witch.celebrate | ? | ? | 16 | |
Witch dies | Hostile Creatures | ? | entity.witch.expiry | subtitles.entity.witch.death | ? | ? | 16 | |
Witch drinks | Hostile Creatures | ? | entity.witch.drinkable | subtitles.entity.witch.drinkable | ? | ? | xvi | |
Witch hurts | Hostile Creatures | ? | entity.witch.hurt | subtitles.entity.witch.injure | ? | ? | 16 | |
Witch throws | Hostile Creatures | ? | entity.witch.throw | subtitles.entity.witch.throw | ? | ? | 16 |
Data values [ ]
ID [ ]
Java Edition:
Name | Identifier | Entity tags (JE) | Translation key |
---|---|---|---|
Witch | witch | raiders | entity.minecraft.witch |
Boulder Edition:
Proper name | Identifier | Numeric ID | Translation cardinal |
---|---|---|---|
Witch | witch | 45 | entity.witch.proper noun |
Entity data [ ]
Witches accept entity data associated with them that contains various properties.
Java Edition:
- Entity data
Bedrock Edition:
- See Boulder Edition level format/Entity format.
Achievements [ ]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Bays type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Taste of Your Ain Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the utilise key). | 20G | Argent |
Advancements [ ]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resources location |
---|---|---|---|---|---|
Adventure | Adventure, exploration, and combat | — | Kill any entity, or exist killed by any entity. | gamble/root | |
Monster Hunter | Kill any hostile monster | Run a risk | Kill one of these 34 mobs:
| adventure/kill_a_mob | |
Monsters Hunted | Impale one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs |
History [ ]
September 13, 2012 | Dinnerbone hints that the witch mob will be added in the Pretty Scary Update,[3] [four] [5] and that the witch's texture will be some variation of the villager's.[6] | ||||
---|---|---|---|---|---|
September 21, 2012 | Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the Minecraft Reddit customs that witches are to live in witch huts. | ||||
Java Edition | |||||
1.iv.two | 12w38a | Added witches. | |||
Witches protect themselves from harm by drinking potions. | |||||
Witches exercise not naturally spawn, and can be spawned only in Creative fashion using spawn eggs. | |||||
Witches use splash potions, such as Poison, Weakness, Harming, and Slowness, to fight the player. | |||||
Though witches are modeled after villagers, they do not share any attributes of villagers, such equally utilizing housing, and are unable to open up doors. | |||||
12w38b | Witches now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider optics, and water bottles. | ||||
Witches can no longer hurt themselves. | |||||
The texture of witches has been changed slightly. Their pare color is at present darker. | |||||
With the texture change of the witch'southward skin colour, witches drinking are now too darker. | |||||
12w39a | The texture size for the witch has been changed from 64x126 to 64x128. | ||||
12w40a | Witches tin can now spawn in witch huts. | ||||
Witches no longer driblet water bottles. | |||||
1.6.1 | ? | The witch's regeneration rate has been decreased by 2/iii, because the healing instant status upshot heals less. This was reverted in the Java Edition Combat Tests | |||
i.seven.2 | 13w37a | Witches tin can now drink and drop potions of Water Animate. | |||
The potion-drinking position of witches has been inverse. | |||||
13w42a | Witches can at present spawn anywhere where the calorie-free level is 7 or less, including whatever biome at nighttime and in caves. | ||||
13w42b | The spawn rate for the witch has been decreased. | ||||
1.8 | 14w03a | Villagers now turn into witches when struck by lightning. | |||
14w11a | Witches now run away from creepers that are about to explode. | ||||
14w25a | The potion-drinking position of witches has been changed. | ||||
14w29a | The potion-drinking position of witches has been changed. | ||||
14w30a | The potion-drinking position of witches has been changed. | ||||
14w34d | The witch hut's spawning zone has been decreased or eliminated, depending on the altitude of the hut. | ||||
ane.8.one | pre1 | Witches no longer run away from creepers that are almost to explode. | |||
The witch hut's spawning zone height has been increased by two. | |||||
1.9 | 15w31a | Witches now accept a 50% chance of choosing a potion of swiftness when relevant, instead of a 43.75% take chances. | |||
The potion-drinking position of witches has been changed. | |||||
15w47b | Added sounds for witches idling, taking harm, dying, drinking, and throwing potions. | ||||
one.10 | pre1 | Witches now drink a potion of fire resistance if they don't already take the Fire Resistance event and the well-nigh contempo damage taken (within the past ii seconds) was fire damage. | |||
i.xi | 16w32a | The entity ID has been changed from Witch to witch . | |||
16w42a | Witches that spawn upon generation of witch huts no longer despawn. | ||||
ane.14 | 18w43a | The texture of witches has been inverse. | |||
With the texture change of witches, the witch'southward drinking blitheness has now also been inverse. | |||||
18w47a | Witches can now spawn as part of raids. | ||||
Witches no longer assail each other.[vii] | |||||
18w50a | Witches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[8] | ||||
The appearance of witches have been changed, adding a regal hood. This was confirmed by Jasper Boerstra to be an unintentional change.[9] | |||||
19w02a | Witches are once again hostile mobs. | ||||
The texture changes of the witch from 18w50a have been reverted. | |||||
19w13a | If a raid kills all the villagers or destroys all the beds in a hamlet, raiding witches celebrate their victory past jumping and laughing. | ||||
i.xv | 19w42a | The potion-drinking position of witches has been inverse. | |||
19w44a | The potion-drinking position of witches has been changed. The potions at present float higher up their arms. | ||||
19w45a | The potion-drinking position of witches has been inverse. | ||||
1.xvi | 20w22a | When a villager that has been traded with is struck past lightning, the witch information technology becomes no longer despawns. | |||
Pre-release 1 | When a villager is struck by lightning, the witch it becomes no longer despawns. | ||||
1.18 | Pre-release 5 | Changed the texture, to remove its hood. | |||
1.19 | 22w17a | Changed its models, now the terminal two rows of pixels on its robes can render. | |||
Pocket Edition Alpha | |||||
v0.xiv.0 | build 1 | Added witches. The hat model and head position are different from Java Edition's witches. | |||
build two | The model of witches has been inverse. | ||||
build 3 | Witches now avoid h2o unless they take a target. | ||||
Bedrock Edition | |||||
1.ii.0 | beta 1.2.0.2 | Witches now take an viii.five% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking. | |||
1.10.0 | beta 1.10.0.three | The texture of witches has been inverse. | |||
1.11.0 | beta i.11.0.1 | Witches can now spawn as part of raids. | |||
1.13.0 | beta 1.13.0.nine | When a raid kills all the villagers or destroys all the beds in a village, raiding witches celebrate their victory by jumping and laughing. | |||
? | Witches can see enemies from up to 64 blocks instead of sixteen. | ||||
Legacy Console Edition | |||||
TU19 | CU7 | 1.12 | Patch one | ane.0.1 | Added witches. |
TU31 | CU19 | 1.22 | Patch 3 | Witches can now drink and drop potions of water breathing. | |
TU43 | CU33 | 1.36 | Patch 13 | sounds for witches accept been added. | |
1.xc | The texture of witches has been changed. They now utilise the texture from 18w50a. | ||||
New Nintendo 3DS Edition | |||||
0.ane.0 | Added witches. |
Historical images [ ]
Issues [ ]
Issues relating to "Witch" are maintained on the bug tracker. Report issues at that place.
Trivia [ ]
- The witch is based on Baba Yaga, a witch from Slavic folklore who also lives in a swamp hut.[10]
- When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that information technology'south because witches are made of forest.[eleven] He afterwards explained [12] that information technology was a reference to this scene from Monty Python and the Holy Grail.
- Witches do not utilize the equipment in their swamp huts, simply they can be used by players.
- A witch fits through two block tall gaps, despite being taller than 2 blocks with its hat.
- When drinking a potion, a witch'due south nose lifts and points forwards. A witch'southward olfactory organ slightly wiggles when idle.
- Witches take small mouths hidden under their noses. During their potion-drinking animation, this rima oris becomes visible from the side.
- A witch is neither considered an illager nor a villager.
- Witches are passive toward villagers and wandering traders although their potions can hit one past accident.
- Before the Coffee 1.xviii update, witches accept an unused purple hat layer in their texture file, similar to the illusioner's hat.
- The same hat layer is as well nowadays in the vindicator and evoker's texture files, where it is as well unused.
- These hat models also used to exist in the nitwit, librarian and priest's textures before the Village and Pillage Update.
- In the Village and Pillage update artwork banner, the witch in the picture has its arms unfolded like a pillager, despite this beingness impossible in-game.
- In Java Edition, witches can ride any mob via commands, including boss mobs. In Bedrock Edition, witches cannot ride ravagers, as the witch is not considered an illager.
- Like other villager-like mobs, witches don't stick their legs frontwards when riding a minecart, a gunkhole or some other mob. Their legs seem to sink in these entities visually.
- Witches despawn instantly in peaceful difficulty.
Gallery [ ]
Video [ ]
Screenshots [ ]
-
A witch throwing a potion at the player.
-
Witches fighting in a witch farm.
-
Three witches property items.
-
Witch and villager deviation.
-
Witch with a black cat.
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A top view of the top of a witch farm where the mobs are raised up by the water and sign tube, then pushed off the edge with water.
In other media [ ]
This commodity is a work in progress.
Delight help in the expansion or creation of this article by expanding or improving it. The talk folio may contain suggestions.
Annotation: Witch concept from Minecraft Mobestiary.
-
A witch toy.
-
References [ ]
- ↑ In the current coffee combat test, information technology drinks in 1 second.
- ↑ In the current java combat examination, it heals 6 .
- ↑ "While talking with @jeb_ virtually some stuff he's doing, I realized the perfect mob to add together for halloween; information technology'd exist our second ranged one too!" – @Dinnerbone (Nathan Adams) on Twitter, September 13, 2012
- ↑ "Uhh. Second overworld ranged mob!" – @Dinnerbone (Nathan Adams) on Twitter, September 13, 2012
- ↑ "How do y'all even depict a witch anyhow? Pointy nose? In a blocky world information technology'd look like Pinocchio!" – @Dinnerbone (Nathan Adams) on Twitter, September 18, 2012
- ↑ "I decided to get for a less traditional witch look and take an "adjunct villager" kinda thing. It has a magical nose that wiggles, too." – @Dinnerbone (Nathan Adams) on Twitter, September 18, 2012
- ↑ Witches no longer set on each other after 1.fourteen - Work As Intended
- ↑ Comment past Slicedlime on his 18w50a update video
- ↑ "The cowl on the witch is non intended. The cowl was always in the texture map only it simply wasn't rendered. Due to the new villager model arrangement now it does." – @JasperBoerstra (Jasper Boerstra) on Twitter, December 13, 2018
- ↑ "The Last X Years: Ten Things You Probably Didn't Know Virtually Minecraft" – Minecraft on YouTube, May 31, 2019
- ↑ "Don't you know that witches are made out of wood?" – u/Dinnerbone on Reddit
- ↑ "Y'all almost got the joke!" – u/Dinnerbone on Reddit
How To Defeat A Witch In Minecraft,
Source: https://minecraft.fandom.com/wiki/Witch
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